Brainmatics

Adobe Animate CC 2017

Adobe Animate CC merupakan bagian dari Adobe grafis dan software publishing yang bisa digunakan untuk melakukan design web dan membuat animasi Html Interaktif untuk web anda, Iklan media, penerbitan digital, bahkan membuat desktop dan mobile browser dengan sangat mudah menggunakan teknologi HTML5, CSS3 dan juga Javascript.

 

 

OBJECTIVES

 

AUDIENCE

 

PREREQUISITES


CONTENT

1. GETTING ACQUAINTED

1.1 Starting Adobe Animate CC and Opening a File Understanding Document Types
1.2 Getting to Know the Workspace
1.3 Working with the Library Panel
1.4 Understanding the Timeline
1.5 Organizing Layers in a Timeline
1.6 Using the Properties Panel
1.7 Using the Tools Panel
1.8 Undoing Steps in Animate
1.9 Previewing Your Movie
1.10 Modifying the Content and Stage
1.11 Saving Your Movie

2. CREATING GRAPHICS AND TEXT

2.1 Understanding Strokes and Fills
2.2 Creating Shapes
2.3 Making Selections
2.4 Editing Shapes
2.5 Using Gradient and Bitmap Fills
2.6 Using Variable-Width Strokes
2.7 Using Swatches and Tagged Swatches
2.8 Creating Curves
2.9 Using Transparency to Create Depth
2.10 Being Expressive with the Paint Brush
2.11 Creating and Editing Text
2.12 Aligning and Distributing Objects
2.13 Converting and Exporting Art

3. CREATING AND EDITING SYMBOLS

3.1 Importing Adobe Illustrator Files
3.2 About Symbols
3.3 Creating Symbols
3.4 Importing Adobe Photoshop Files
3.5 Editing and Managing Symbols
3.6 Changing the Size and Position of Instances Changing the Color Effect of an Instance Understanding Display Options Applying Filters for Special Effects Positioning in 3D Space

4. ANIMATING SYMBOLS

4.1 About Animation
4.2 Understanding the Project File
4.3 Animating Position
4.4 Changing the Pacing and Timing
4.5 Animating Transparency
4.6 Animating Filters
4.7 Animating Transformations
4.8 Changing the Path of the Motion
4.9 Swapping Tween Targets
4.10 Creating Nested Animations
4.11 Graphic Symbols
4.12 Easing
4.13 Frame-by-Frame Animation
4.14 Animating 3D Motion
4.15 Animating Camera Moves
4.16 Testing Your Movie

5. ADVANCED MOTION TWEENING

5.1 About the Motion Editor
5.2 Understanding the Project File
5.3 Adding Motion Tweens
5.4 Editing Property Curves
5.5 Viewing Options for the Motion Editor
5.6 Copying and Pasting Curves
5.7 Adding Complex Eases

6. ANIMATING SHAPES AND USING MASKS

6.1 Animating Shapes
6.2 Understanding the Project File
6.3 Creating a Shape Tween
6.4 Changing the Pace
6.5 Adding More Shape Tweens
6.6 Creating a Looping Animation
6.7 Using Shape Hints
6.8 Previewing Animations with Onion Skinning
6.9 Animating Color
6. 10Creating and Using Masks
6.11 Animating the Mask and Masked Layers
6.12 Easing a Shape Tween

7. NATURAL AND CHARACTER ANIMATION

7.1 Natural Motion and Character Animation with Inverse Kinematics Creating a Walk Cycle
7.2 Disabling and Constraining Joints
7.3 Inverse Kinematics with Shapes
7.4 Simulating Physics with Springiness

8. CREATING INTERACTIVE NAVIGATION

8.1 About Interactive Movies
8.2 Creating Buttons
8.3 Understanding ActionScript 3.0
8.4 Preparing the Timeline
8.5 Adding a Stop Action
8.6 Creating Event Handlers for Buttons
8.7 Creating Destination Keyframes
8.8 Creating a Home Button Using Code Snippets
8.9 Code Snippets Options
8.10 Playing Animation at the Destination
8.11 Animated Buttons

9. WORKING WITH SOUND AND VIDEO

9.1 Understanding the Project File
9.2 Using Sounds
9.3 Understanding Video
9.4 Using Adobe Media Encoder CC
9.5 Playback of External Video in Your Project
9.6 Working with Video and Transparency
9.7 Embedding Video

10. WORKING WITH SOUND AND VIDEO—SUPPLEMENT

10.1 PUBLISHING
10.2 Understanding Publishing
10.3 Publishing for Flash Player
10.4 Publishing for HTML5
10.5 Using Classic Tweens
10.6 Exporting to HTML5
10.7 Inserting JavaScript
10.8 Converting to HTML5 Canvas
10.9 Publishing a Desktop Application
10.10 Publishing to Mobile Devices

 

INSTRUCTOR

Muhamad TomiMuhamad Tomi. Kelahiran Serang – Banten, saat ini sedang menempuh pendidikan S1 di Jurusan Desain Komunikasi Visual Universitas Indraprasta PGRI (Unindra) Jakarta, Menguasai berbagai program aplikasi pengolah grafis seperti Adobe Illustrator, Adobe Flash, Adobe Photoshop, dan Coreldraw dengan pengalaman implementasi di dunia industri. Saat ini aktif sebagai Graphic Designer di PT Brainmatics Cipta Informatika serta aktif sebagai konsultan dan pengembang project website dan eLearning baik perusahaan maupun lembaga pemerintahan.

 

Ariyanto Adi NugrohoAriyanto Adi Nugroho. Menyelesaikan pendidikan dasar dan menengah di SD Virgo Maria I Ambarawa dan SMP Pangudi Luhur Ambarawa. Menamatkan SMA di SMK Negeri 11 Semarang dalam kompetensi kejuruan Multimedia pada tahun 2011 . Menyelesaikan program S1 Teknik Informatika di Universitas Indraprasta PGRI Jakarta pada tahun 2015. Menguasai multimedia design dengan software Adobe dan juga menguasai bahasa pemrograman Java,PHP, dan Mobile Application. Saat ini aktif sebagai konsultan dan pengembang project website dan eLearning baik di perusahaan, maupun lembaga pemerintahan.