Brainmatics

Adobe® Flash® CS6

adobe flash

Adobe Flash merupakan aplikasi untuk membuat animasi interaktif dari Adobe. Animasi interaktif yang dibuat nantinya dapat dipublikasikan diberbagai platform seperti web, desktop dan piranti mobile.
Training ini akan mengulas Adobe Flash dari dasar. Ada 9 pembelajaran berbasis teori dan sekaligus praktek melalui project yang langsung dikerjakan pada pertemuan.

 

OBJECTIVES

  1. Memahami dan menggunakan tools utama Adobe Flash
  2. Memahami konsep kerja di lingkungan aplikasi Adobe Flash
  3. Membuat grafis dengan shape
  4. Membuat dan melakukan editing pada symbol
  5. Mampu menganimasikan symbol yang telah dibuat
  6. Menambahkan interaktivitas dengan ActionScript 3.0
  7. Menambahkan animasi dan suara
  8. Menyiapkan dan mengekspor proyek untuk publikasi

 

CONTENT

1. Basic Using Adobe Flash

    1.1 Starting Flash and Opening a File
    1.2 Getting to Know the Workspace
    1.3 Working with the Library Panel
    1.4 Understanding the Timeline
    1.5 Organizing Layers in a Timeline
    1.6 Using the Properties Inspector
    1.7 Using the Tools Panel
    1.8 Undoing Steps in Flash
    1.9 Previewing Movie
    1.10 Modifying the Content and Stage
    1.11 Saving Movie
    1.12 Publishing Movie
    1.13 Finding Resources for Using Flash

2. Working with Graphics

    2.1 Understanding Strokes and Fills
    2.2 Creating Shapes
    2.3 Making Selections
    2.4 Editing Shapes
    2.5 Using Gradient and Bitmap Fills
    2.6 Making Patterns and Decorations
    2.7 Creating Curves
    2.8 Creating Transparencies
    2.9 Creating and Editing Text

3. Creating and Editing Symbols

    3.1 Importing Illustrator Files
    3.2 About Symbols
    3.3 Creating Symbols
    3.4 Importing Photoshop Files
    3.5 Editing and Managing Symbols
    3.6 Changing the Size and Position of Instances
    3.7 Changing the Color Effect of Instances
    3.8 Understanding Display Options
    3.9 Applying Filters for Special Effects
    3.10 Positioning in 3D Space

4. Adding Animation

    4.1 About Animation
    4.2 Understanding the Project File
    4.3 Animating Position
    4.4 Changing the Pacing and Timing
    4.5 Animating Transparency
    4.6 Animating Filters
    4.7 Animating Transformations
    4.8 Changing the Path of the Motion
    4.9 Swapping Tween Targets
    4.10 Creating Nested Animations
    4.11 Using the Motion Editor
    4.12 Easing
    4.13 Animating 3D Motion
    4.14 Testing Movie

5. Articulated Motion and Morphing

    5.1 Articulated Motion with Inverse Kinematics
    5.2 Constraining Joints
    5.3 Inverse Kinematics with Shapes
    5.4 Armature Options
    5.5 Morphing with Shape Tweens
    5.6 Using Shape Hints
    5.7 Simulating Physics with Inverse Kinematics

6. Creating Interactive Navigation

    6.1 About Interactive Movies
    6.2 Creating Buttons
    6.3 Understanding ActionScript 3.0
    6.4 Preparing the Timeline
    6.5 Adding a Stop Action
    6.6 Creating Event Handlers for Buttons
    6.7 Creating Destination Keyframes
    6.8 Creating a Home Button with Code Snippets
    6.9 Code Snippets Options
    6.10 Playing Animation at the Destination
    6.11 Animated Buttons

7. Using Text

    7.1 Understanding TLF Text
    7.2 Adding Simple Text
    7.3 Adding Multiple Columns
    7.4 Wrapping Text
    7.5 Hyperlinking Text
    7.6 Creating User-input Text
    7.7 Loading External Text

8. Working with Sound and Video

    8.1 Understanding the Project File
    8.2 Using Sounds
    8.3 Understanding Flash Video
    8.4 Using Adobe Media Encoder
    8.5 Understanding Encoding Options
    8.6 Playback of External Video
    8.7 Using Cue Points
    8.8 Embedding Flash Video

9. Loading and Controlling Flash Content

    9.1 Loading External Content
    9.2 Removing External Content
    9.3 Controlling Movie Clips
    9.4 Creating Masks

10. Publishing Flash Documents

    10.1 Testing a Flash Document
    10.2 Understanding Publishing
    10.3 Publishing for the Web
    10.4 Understanding the Bandwidth Profiler
    10.5 Adding Metadata
    10.6 Publishing a Desktop Application
    10.7 Publishing for a Mobile Device

 

INSTRUCTOR

Ariyanto Adi NugrohoAriyanto Adi Nugroho. Development Manager di PT Brainmatics Cipta Informatika. Aktif sebagai trainer, konsultan, dan project manager. Menangani project eLearning system dan content project di berbagai perusahaan dan lembaga pemerintahan. Berpengalaman sebagai pengembang dan implementor eLearning dengan Moodle dan BrainTutor. Menguasai berbagai aplikasi Adobe Creative Cloud seperti Adobe Animate/Flash, Adobe Photoshop, Adobe Captivate, Adobe After Effect, Adobe Premiere dan Adobe Illustrator.

 

Slamet Riyanto. Peneliti bidang Sistem Informasi di Pusat Dokumentasi dan Informasi Ilmiah – LIPI (http://www.pdii.lipi.go.d). Kompetensi: Graphic Designer, Web Developer, Programmer. Aktif menulis di Elexmedia Komputindo dan Datakom Lintas Buana. Instruktur lepas di beberapa instansi pemerintah maupun swasta. Mengerjakan berbagai riset seputar aplikasi sistem informasi yang dapat diunduh melalui website I Know Research Group (http://www.iknow-reseach.org). Menyediakan artikel dan tutorial gratis seputar Desain Grafis, Animasi, CMS, Pemrograman, dll di blog http://slametriyanto.net